Pcsx2 0.9.8 Memory Card

PCSX2 will require Radeon X1900 GT graphics card with a Core 2 Duo E4400 2.0GHz or Athlon 64 X2 Dual Core 4200+ processor to reach the recommended specs, achieving high graphics setting on 1080p.

  1. Micro Sd Memory Card
  2. Pcsx2 0.9.8 Memory Card Reader
  3. Pcsx2 0.9.8 Memory Card Reader
Screenshot of PCSX2 1.6.0 running on Windows 10 (2004)
Original author(s)Linuzappz, Shadow, Refraction, Saqib, Gabest, Gregory
Developer(s)PCSX2 Team
Initial releaseMarch 23, 2002; 18 years ago
Stable release
Written inC++, C (wxWidgets)[1]
Operating systemWindows, Linux, macOS
PlatformIA-32 (Not AMD64 due to lack of performance-wise benefits)[2]
  • Windows: 17.01 MB
  • Linux: 4.29 MB
  • macOS: 11.38 MB
Available in22 languages
Arabic, Bulgarian, Chinese Simplified, Chinese Traditional, Czech, Dutch, English, French, German, Greek, Hebrew, Italian, Japanese, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkish
TypeVideo game console emulator
LicenseGNU General Public License version 2+

PCSX2 is a free and open-sourcePlayStation 2emulator for Windows, Linux, and macOS[3] that supports a wide range of PlayStation 2 video games with a high level of compatibility and functionality. Although PCSX2 can closely mirror the original gameplay experience on the PlayStation 2, PCSX2 supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use custom resolutions up to 8192×8192, anti-aliasing, and texture filtering.


PCSX2, like its predecessor project PCSX (a PlayStation emulator), is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports. Different plug-ins may produce different results in both compatibility and performance. Additionally, PCSX2 requires a genuine copy of the PS2 BIOS, which is not available for download from the developers due to copyright-related legal issues. Since September 2016, PCSX2 is partially compatible with PlayStation games.[4]

The main bottleneck in PS2 emulation is emulating the multi-processor PS2 on the PC x86 architecture. Although each processor can be emulated well independently, accurately synchronizing them is difficult.


Development of PCSX2 was started in 2001 by programmers who go by the names Linuzappz and Shadow, who were programmers for the PlayStation emulator PCSX-Reloaded. Other programmers later joined the team, and they were eventually able to get some PS2 games to the loading screen. The team then started working on the difficult task of emulating the PlayStation 2's BIOS; they got it to run, although it was slow and graphically distorted. Version 0.9.1 was released in July 2006.

From 2007 to 2011, developers worked on Netplay and speed improvements. PCSX2 0.9.8 was released in May 2011 and featured an overhauled GUI written with wxWidgets that improved compatibility for Linux and newer Windows operating systems, the addition of a new VU recompiler that brought better compatibility, a memory card editor, an overhaul of the SPU2-X audio plug-in, and numerous other improvements.[5]


The current development version is reported to be compatible with approximately 97.4% of 2,641 tested games as of August 2020.[6] Compatibility means only that the game will not crash, lock up, or enter a loop; there can still be bugs, missing post-processing effects,[7]textures, and shadows in many compatible games. This is especially the case in hardware mode; a slower software mode is available for bugs without workarounds.[8][9]

The following areas of PS2 emulation in PCSX2 still require further research and development:

  • DMA, SIF, VIF and IOP
  • IPU MPEG-2 Decoder
  • Vulkan GS Driver


PCSX2 supports save states and dynamic recompilation (JIT). There is also support for gameplay recording in Full HD using the GSdx plugin. Options such as the ability to increase/decrease game speeds, use unlimited memory cards, and utilize any gamepad controllers supported by the native operating system are also available. Cheat codes are supported via the use of PNACH patching files.


Micro Sd Memory Card

PCSX2 makes use of plug-ins as a means of modularizing development efforts among the separate components (subsystems) of the emulated PlayStation 2 hardware. For instance, video plug-ins are utilized by PCSX2 to render images to the screen and emulate the graphics hardware of the PlayStation 2, whereas sound plug-ins emulate the sound hardware of the PlayStation 2. Not only does this allow different developers to focus their efforts on one aspect of the PlayStation 2 hardware, this also allows users that have a system configuration that does not yield good results with one plug-in to attempt to try another to see if they have better results.


Multiple plug-ins are currently under ongoing development with a focus on performance and compatibility enhancements. A list of several such plug-ins follows:

GSdxVideoThe fastest, most accurate graphics plug-in. Requires Direct3D or OpenGL support and optionally uses a GPU. GSdx plug-in is compatible with PSX emulators but is limited to software rendering with them. There also exists an unofficial ToCAEDIT[10] version and the GSdx-Cutie version.[11]
GSdx FXVideoPost-processingshader pack for GSdx plugin.
ZZoglVideoA less optimized graphics plug-in that uses Open GL. Compatible with Linux and Windows. This plugin is fork of ZeroGS KOSMOS plugin.
SPU2-XAudioThe most accurate sound plug-in.
SSSPSX PadInputA simple input plug-in.
LilyPadInputAn advanced input plug-in that supports keyboards, mice, and controllers.
NuveeInputAn input plug-in that supports lightguns and USB mice.
TwinPadInputAnother keyboard and mouse plug-in.
XPadInputAn Xbox 360 controller input plug-in.
CDVDOpticalA simple optical media plug-in that runs games from optical discs.
Linuz ISO CDVDOpticalA plug-in which has the ability to compress ISO images.
Dev9Hard driveHandles PS2 hard disk drive and Ethernet emulation.
MegaDev9Hard driveA more advanced version of Dev9. Currently, it only partially emulates the PS2 hard drive.
NetplayNetplayA plug-in which allows certain games to be playable multiplayer over the Internet.

Graphical Improvements (GSdx Plugin)[edit]

The GSdx plug-in offers a variety of image quality improvements over the original PlayStation 2 hardware, such as:

  • Option to increase internal resolution (only in hardware mode)
  • Anti-aliasing: FXAA, MSAA (only in the hardware mode and was later removed during 1.5 development) and Edge-AA (only in software mode)
  • Post-Processing Pixel Shaders
  • Mipmapping (required for correct functioning of some games, like the Jak and Daxter series)
  • Bilinear filtering and Trilinear filtering (OpenGL only)
  • Widescreen hacks

Hardware requirements[edit]

System requirements
Personal Computer[12]
Operating systemWindows 7 (IA-32) or higher

Ubuntu 18.04 or higher, Debian, Arch Linux, or other distro (IA-32 or x86-64)

Windows 10 (x86-64) or higher

Ubuntu 19.04 or higher, Debian, Arch Linux, or other distro (x86-64)

CPUSSE2 support, 1600 Single Thread Performance on Passmark w/ 2 physical cores and hyperthreading support.AVX2 support, 2100 Single Thread Performance on Passmark w/ 4 physical cores with and/or without hyperthreading.
Memory4 GBRAM.8 GBRAM.
Graphics hardwareDirectX 10 or OpenGL 3.x supported GPU and 2 GBVRAM.DirectX 11 or OpenGL 4.5 supported GPU and 4 GBVRAM.

Hardware requirements are largely game-dependent. Due to the demanding nature of emulation, PCSX2 is much more likely to perform well with modern mid-range to high-end hardware, with lower-end systems likely to experience less than full performance. The performance bottleneck in most cases is the CPU rather than the GPU. This is especially the case in software mode, in which only the CPU is used for emulation. In hardware mode, the GPU emulates the graphics, but can still be a bottleneck if the internal resolution is set too high. Some games may also run slower due to unoptimized graphics code or weak video cards. As computer hardware has continued to advance with time, the likelihood of performance issues with PCSX2 has experienced a corresponding decrease.


PCSX2 has been very well received. Matthew Humphries of Geek.com described it as 'an impressive piece of work'.[13] Alex Garnett of PC World criticized the difficulty of setting up PCSX2 but called it a 'masterpiece.'[14] Although David Hayward of Micro Mart also criticized the complexity, he also called it 'technically amazing.'[15] Sriram Gurunathan of In.com described PCSX2 as 'arguably the most popular emulator around' and named it as one of the site's top five emulators.[16] Brandon Widder of Digital Trends included PCSX2 in his Best Emulators article.[17] PCSX2 can be easily installed on any Windows versions by using its documentation.[18] John Corpuz of Tom's Guide mentioned PCSX2 in his Best PlayStation Emulators for PCs article, saying, 'When it comes to stable, playable Playstation 2 emulation, PCSX2 is pretty much the best game in town at the moment.'[19]

Pcsx2 0.9.8 Memory Card Reader

See also[edit]

  • Dolphin, a Nintendo GameCube and Wii emulator


  1. ^'Debian -- Details of package pcsx2 in stretch'. Debian. Retrieved 2017-07-28.
  2. ^https://github.com/PCSX2/pcsx2/wiki/Contributing-(TODO-List)#very-long-term-features
  3. ^'Getting Started'. Pcsx2.net. Retrieved April 21, 2016.
  4. ^https://github.com/PCSX2/pcsx2/pull/1583
  5. ^Refraction (2010-11-05). 'The History of PCSX2'. PCSX2. Retrieved 2013-09-03.
  6. ^'PCSX2 compatibility list'. Pcsx2.net. Retrieved 2020-08-24.
  7. ^'Post processing Removed When?'. Forums.pcsx2.net. Archived from the original on 2016-03-04. Retrieved 2016-04-21.
  8. ^'Mipmapping in GSDx hardware mode'. Forums.pcsx2.net. Retrieved 2016-04-21.
  9. ^'GSdx Memory Coherency'. Forums.pcsx2.net. Retrieved 2016-04-21.
  10. ^'Custom GSdx Plugin Released'. Toca Edit. 2014-12-20. Retrieved 2016-04-21.
  11. ^'s90110019/Gsdx-cutie: pcsx2 plugin'. GitHub. Retrieved 2016-04-21.
  12. ^'PCSX2/pcsx2'. GitHub. Retrieved 23 August 2020.
  13. ^Humphries, Matthew (August 6, 2012). 'PlayStation 2 emulator PCSX2 reaches v1.0, plays games in 1080p'. Geek.com. Ziff Davis. Retrieved September 3, 2013.
  14. ^Garrett, Alex (September 1, 2011). 'How to Emulate the Sony Playstation 2 (PS2) on Your PC'. Retrieved September 3, 2013.Cite journal requires journal= (help)
  15. ^Hayward, David (2013-07-19). 'Retro Console Emulators Group Test: PCSX2 1.0.0 Review'. Micro Mart. Dennis Publishing. Archived from the original on 2015-11-25. Retrieved 2013-09-03.
  16. ^Gurunathan, Sriram (February 4, 2011). 'Top Five Emulators'. In.com. Network 18. Archived from the original on October 4, 2013. Retrieved September 3, 2013.
  17. ^Widder, Brandon (April 20, 2013). 'Best Emulators (NES, SNES, Genesis, N64, and more)'. Digital Trends. Retrieved October 3, 2013.
  18. ^Raha, Gopal (January 19, 2015). 'PCSX2 Install and Configure on Windows 8.1 / 7'. TechBrown. Retrieved June 22, 2017.
  19. ^Corpuz, John (January 30, 2013). 'Best Playstation Emulators for PCs'. Tom's Guide. Retrieved October 3, 2013.

External links[edit]

Wikimedia Commons has media related to PCSX2.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=PCSX2&oldid=992735680'

It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8! Smile
There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!

Note: Norton Antivirus is reporting 0.9.8 as a virus! This is a false positive, you are totally safe!

We have a completely new GUI made with wxWidgets to make the whole user experience simpler and more user friendly, whilst providing us with a platform in which we can easily add new features. For this we have to give our thanks to Air (Jake Stine) who recently left the team, who worked on this for many months (in what was pretty much a solo effort) to make it the best GUI we have ever had.
The entire team is eternally grateful for all of his efforts and we wish him best of luck with his new tasks!

This new GUI brings with it a much improved Linux support, as this is a completely cross platform user interface. Code changes will effect Windows and Linux in the same way, making maintenance for us much easier and finally giving Linux users a nice and consistent frontend.

Complementing the new GUI is a new Memory Card manager, providing the flexibility to use customly named or downloaded cards with sizes of 8 to 64 megabytes. Now you can fit even more saves on one card!

Host file system and ELF loading support has been improved too.
Now you Homebrewers can work with a more feature complete virtual PS2 to test your tools!

Patches and compatibility hacks are now automatically applied by default.
With this you don't have to sit there for ages playing around to find that 1 option that fixes your game; If we know about it, we've already set it!

Aside from the shiny parts of the emulator which you guys see and use, we have many internal changes to improve our overall compatibility, the most notable ones being a new VU recompiler called microVU, which is an effort to bring higher compatibility over the older SuperVU recompiler.

We also have a new VIF Unpack recompiler which is more accurate and safer than the previous asm implementation.

The other big change is within the SPU2-X sound plugin, which has been worked on thoroughly to improve the sound generation, provide different audio output options and filtering, but also internal changes to improve the compatibility with games such as Burnout 3 which had never booted on any previous version of PCSX2!

In all we now have around 65% of all tested games marked as playable, and at least 85% get 'ingame'.
This means that over 1500 of the tested games are fully playable!

I could be here rattling off the new changes all day, but i know you guys are waiting to get going!! Here is a summary rundown of the most notable changes within the emulator, we hope you enjoy using it as much as we did making it!

* New, threaded GUI using wxWidgets.
* New menus, for improved usability and faster configuration.
* Convenient Memory Card editor.
* On the fly pause and resume, perfectly stable, safe and fast.
* On the fly setting switching and even plugin switching.
* Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
* A plethora of new options that make playing games more fun!
* All options have tooltips explaining what each of them do.
* Comes translated, with many languages to select from.
* Compatible with Aero Glass and Windows eye candy.
* Looks and works great on Linux, too!

* Entire emulation core has been overhauled. Many components are rewritten.
* Countless code generation and runtime execution bugs fixed.
* Added microVU, an improved VU0/VU1/COP2 recompiler.
* New VIF recompiler
* Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
* Better BIOS splash screen skip method, better ELF support, host fs support.
* New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.

* GSdx is faster, more stable and has more configuration options than ever before.
* SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
(And it sounds nice, too Smile )

Pcsx2 0.9.8 Memory Card Reader